Jelly ring walkthrough
From House Paladin Wiki
About this Guide
I had planned on picking up the Jelly Ring since level 50 or so, but when it came time to begin the actual preparations, I found that some important pieces of information were either missing or scattered among several different posts. Since I just obtained the Jelly Ring, I decided to write a complete walkthrough that will hopefully tell you everything you need to know in order to get one for yourself.
Table of Contents
I. Why get the Jelly Ring? II. Jelly Ring Walkthrough a. Getting to the Spawn Point for the Sewer Syrup b. Spawning the Sewer Syrup c. Fighting the Sewer Syrup
I. Why Get a Jelly Ring?
Jelly Ring {link} Level 63 (Physical Damage Taken -5%, Magic Damage Taken +5%) Chances are by the time you hit level 63 and are able to equip the Jelly Ring you will have been wearing +Vit rings for quite some time. From level 14 on the ring slot is the bread and butter +Vit slot for Paladins, which is important considering Vit is the primary Paladin stat for the majority of the game. There have been several posts on the Paladin forums from those who wonder if it is actually worth it to remove a +Vit ring and replace it with the Jelly Ring. However, the whole reason Paladins focus on Vit in the first place is because doing so reduces how much damage we recieve, and post-60 the Jelly Ring will more directly reduce damage recieved than Vit rings in the same way that a +Accuracy ring will more directly improve your accuracy than a +Dex ring, or just as a +Evasion earring will more directly increase your evasion than a +Agi earring.
The reason for this is that the mobs you fight in exp parties from the early 60s onward will hit harder than most mobs you have fought previously, and for harder hitting mobs -5% Physical Damage will do more to reduce damage received than +4 or even +5 Vit (the most you can get out of the ring slot). To use the example of getting hit for 100 by an Incredibly Tough mob, a Jelly Ring will reduce that damage to 95, while a +3 or +4 Vit ring will only bring that damage down to around 98 or 97, if that. So the Jelly Ring will shave a few points off every standard mob attack, and though this doesn't seem like much it will definately add up.
However, where the Jelly Ring really shines is on mob critical hits and specials. Post-60 it is not uncommon for mob crits and specials to hit for 200-300+, which means the Jelly Ring will save you 10-15 points of damage on each non-regular attack. Again, this is not a huge difference, but over the course of an entire exp session it could end up saving you thousands of points of damage and the healer thousands of MP.
II. Jelly Ring Walkthrough
Getting the Jelly Ring can seem intimidating since it requires you to recruit help, travel to a dangerous area, spawn a notorious monster, and defeat it, but it is very doable, even for mid level Paladins provided you have the right kind of help. Just like the Paladin AF quests, it is a definate challenge, but it is also definately worth the effort.
a. Getting to the Spawn Point for the Sewer Syrup
Your ultimate goal is to reach the small room located at I-11 in Bostaunieux Oubliette, the dungeon/sewer located beneath Chateau d'Oraguille in San d'Oria.
First you will need to enter Chateau d'Oraguille by crossing the Drawbridge located at I/J-6/7 in Northern San d'Oria.
Once inside the Chateau pass through the doorway on the right guarded by Ferdechiond and take a left towards Alado at the far end of the hall. Proceed down the spiral staircase and zone into Bostaunieux Oubliette.
Once inside the dungeon head straight and take the first passage on your right. Halfway down the hall you will see Novalmauge who you will remember from the Scroll of Drain Quest. Continue to the end of the hall and through the Wooden Door that will lead you down another flight of stairs. Here you will see a Sewer Lid. Take note of its shape and color because there are dozens of trap doors located throughout the sewer below, and you will want to avoid falling through them. Speak to Couchatorage to enter the sewer. It is a good idea to apply Sneak before dropping through the sewer lid since the Dark Aspics directly below detect by sound. Do not bother with Invisible, you cannot enter the sewer if the spell is active.
When you drop down the sewer you land in the little room at I-6 on the following map:
You can see the little room at I-11 where the Sewer Syrup spawns. To reach it head south until you reach a deadend, then turn right/west at the wall and take your first left heading south. Take a quick left heading east, then follow this passage until it turns south. Take your first right heading west. Note the trap door that lies just ahead if you continue south, as well as those in the little room at I-8. Navigate your way accross the little bridge in the room while avoiding the trap doors and make a left heading south. Continue south until you reach a large room with a hole in the floor with several water passages branching out. Take the passage heading south and continue until it turns left/east and ends in the little room at I-11. If you made it this far congratulate yourself and take note of the two Haunts in the room at I-11 which you will want to avoid. The Sewer Syrup spawns directly in the center of this room.
b. Spawning the Sewer Syrup
The Sewer Syrup is a lottery pop of three Mouse located near the room at I-11. Chances are you passed two of these Mouse in the hallway leading to the little room with the two Haunts. The third Mouse is located a short distance from this hallway, but you will most likely be better off leaving it alone.
In case you don't have much experience with Notorious Monsters, since Mouse are the placeholders you will need to kill the two Mouse located in the hallway at H-10 and H-11 several times, and there is a small random chance that when it comes time for a Mouse to respawn in the hallway the Notorious Monster Sewer Syrup will spawn in the center of the little room at I-11 instead.
The best campsite is probably the corner at H-11 just outside the little room with the two Haunts. From here you will be able to see whenever the Mouse in the hallway respawn, and you will also be able to see far enough into the room at I-11 to tell if the Sewer Syrup popped instead. While you will likely be out of the aggro range of the two Haunts, there are several Werebats in the hallway with the Mouse that will con Easy Prey to a level 70+ and aggro a level 75 when resting.
The best strategy is to pull the Mouse into this corner at H-11 and kill them here while checking for the Sewer Syrup spawn and being careful not to aggro the Werebats or Haunts.
I have heard the average spawn time for the Sewer Syrup is 1.5 hours, but I have also heard horror stories of 3.5 hour camps with no pop. When I went the Sewer Syrup popped after we had only killed 3 Mouse, so there is a great deal of luck involved.
c. Fighting the Sewer Syrup
When you spawn the Sewer Syrup pull it to the same corner where you killed the placeholders. It may be necessary to wait a few minutes in order to allow it to move far enough away from the Haunts in the room so that they don't aggro the puller.
The Sewer Syrup is Slime type mob which means melee attacks will do very little damage. You are looking at a nearly impossible fight if you do not bring relatively high level Blm or Rdm along. This Notorious Monster is Water based and weak to Fire, so have your mages nuke accordingly and be sure to let your Rdm know Enfire will result in a shorter fight. It does have a fairly damaging AOE attack and uses Fluid Toss, both of which are TP based. This is another reason why too many melee and not enough mages can make this fight far more difficult than it has to be.
The Jelly Ring is a 100% (guaranteed) drop. The exact level of the Sewer Syrup is unknown, I would estime 70ish, possibly lower.
The first time I went in as a 62Pld/31War with a Taru level 75Rdm/37Blm (thanks Cueball). I tried to fight the Sewer Syrup as if it was a regular exp mob, which was a big mistake. I would tank and Cueball would Refresh, cure, and nuke when possible. After about 5 minutes the Sewer Syrup had 4/5 of its health left since the only respectable damage that had been done was two Fire IIIs for 500+ each. The problem was that I was sucking up too much of the Redmages MP, which we really needed for damage. Things were not going too terribly though until a Werebat aggrod us, which resulted in a full wipe. Cueball had a great attitude though, even though he had to Homepoint and probably lost 4000+ experience points.
We regrouped in Jeuno and recruited another Taru, this time a 74Rdm/36Whm (thanks Unknow). We made it back to I-11 and to our relief the Sewer Syrup was still sitting there, so don't get too discouraged if you lose the first battle. As long as you regroup fairly quickly you should have time to give it another shot. This time Unknow and Cueball decided to tank by alternating Blink and Stoneskin and trade hate by nuking. I sat there whacking away for about 15 points of damage a hit, though I did get off a 600 damage Spirits Within and managed to cast Holy twice for 192 damage each despite my smallish Elvaan MP.
This second fight took much less time, Cueball and Unknow didn't even hit yellow. It was quite impressive actually, they were both nuking away while I waited patiently for them to need a Cure II or III, but the Sewer Syrup kept either hitting shadows or for 0 damage. In the end they dropped the this Notorious Monster before they even needed to Convert.
Basically, as a Paladin be prepared to take a backseat on this fight unless you have several people helping you out or a dedicated non-nuking healer. Chances are your party member's MP would be better spent casting offensive spells than healing you. I have heard of both level 75 Ninjas and Redmages soloing this Notorious Monster, but you might as well bring along one or two more people just to make sure.
As soon as the Sewer Syrup dies lot your Jelly Ring, prepare for Escape, and be glad you will most likely never see this zone again, unless of course you decide to help someone else get this ring.
--FlowMaestro 16:25, 9 January 2006 (CET)
